Dienstag, 21. Februar 2023

Triumph! Mini-Tournament

Everything was ready for the continuation of our DBA campaign "The Rise of Rome". Due to illness and other absences, only three players were present on day X instead of the six needed. So we decided to play a mini-tournament according to the Triumph! rules by WGCWAR instead.

We played a round robin with three armies from the 7th and 8th century AD (army lists see here

- Western Slav (with the "fortified camp" battle card)

- Carolingian Frankish (no battle card)

- Italian Lombard (no battle card)

and 75 minutes playing time per game. Each player receives the victory points from the game for the tournament ranking. The winner of a game receives an extra 15 points.


Game 1: Carolingian Frankish vs. Western Slav

Terrain: Arable

Number of Terrain pieces: 5

Tactical Advantage: Carolingian Frankish 

Western Slavs advancing from the left. The Carolingians are blocking the passage between the small forest and the piece of rough terrain.


it's a thinking man's game




both battlelines are already battered but continue to fight bravely 

The game was extraordinarily exciting. Both sides suffered losses without gaining a decisive advantage. Finally, both armies even surpassed the threshold of 16 points in the same round! The Carolingian Frankish won the game by a very narrow margin of 18 points to 17 and they are awarded the 15 surplus points for their victory.

Tournament standing:

- Western Slav                17 pts
- Carolingian Frankish    33 pts
- Italian Lombard             0 pts


Game 2: Western Slav vs. Italian Lombard

Terrain: Arable

Number of Terrain pieces: 6

Tactical Advantage: Western Slav

Italian Lombards (bottom of the picture) lined up against Western Slavs on a battlefield with an awful lot of terrain pieces


My Lombards had two knights ready to crush the opposing slav heavy foot. Good plan, but poorly executed ..


.. both lombard knights elements plus the knight general set aside as casualties ..



With the Lombard battleline disintegrated, the Slav general attacks and sacks the Lombard's camp

The game ends with a glorious 23 (+15) to 9 victory for the Western Slavs!

Tournament standing:

- Western Slav                55 pts
- Carolingian Frankish    33 pts
- Italian Lombard             9 pts


Game 3: Carolingian Frankish vs. Italian Lombard

Terrain: Hilly

Number of Terrain pieces: 4

Tactical Advantage: Italian Lombard 

Italian Lombards (lower part of the picture) vs. a massed Carolingian Frankish army



The early phase of the game was marked by a remarkable lack of command points (PIPs) for the Carolingian general: with dice results of 1 - 1 - 1 - 2 in the first four moves, the Carolingian army could not develop as desired and remained stuck in its narrow formation.

Knights are impetuous and advance immediately when an opponent retreats. This causes the battle line to disperse. It is not uncommon to find an element of knights isolated in the midst of enemy troops.


The Carolinians can never really make up for their deficit from the first phase of the game. When light Lombard cavalry then conquers the Carolingian camp, the game is decided.

The Lombards win the game by 19 (+15) points against 6.

Final tournament score:

1. Western Slavs              55 pts
2. Italian Lombard             43 pts
3. Carolingian Frankish     39 pts

It was a great day with lots of fun and exciting games. Many thanks to our hosts for the hospitality and the catering! Also the miniatures were happy to be on the battlefield again 👍

Sonntag, 7. Februar 2021

Terrain Pieces for "rough" terrain

You want to play a minature game? Then you need minatures, that's obvious! Yet - almost as important as your gang of wild west gunfighters, your pack of orcs or your Spartan Hoplite army is a collection of terrain pieces to play the game. While you may start with pieces of coloured felt representing woods, hills and rivers, most of us miniature gamers are looking upon terrain pieces not only as a necessary part to play the game but also as a means to enhance the visual appearance of it. A nice looking battlefield populated by beautifully painted minatures sets the icing on the cake of an exciting game:


Dienstag, 29. Dezember 2020

Happy New Year !

The year 2020 is finally coming to its end. It has been a difficult time for miniature wargamers all over the world with personal meetings severely restricted. I have tried some online gaming instead, which is ok but nowhere like a live friendly game or tournament. But I don't want to whine! I think of all those who have lost their job or a dear person.

Better times are just around the bend - I wish you all a happy and prosperous new year!




  

Freitag, 11. September 2020

another Wargaming Moment

For all armies in Triumph! games there has to be a camp present on the battlefield. The camp serves for no purpose other than being a possible objective for your opponent. You have to protect your camp to prevent it from being sacked. Taking your opponent's camp gives you half the points needed for winning the game.

In my Triumph! games camps are seldom sacked, and when it happens, it is usually done by light cavalry swiftly moving around the enemie's flank and taking the camp before the owner can react to this action. To better protect your camp you may choose one of your fighting units as a garrison, but then it has to remain there and will not participate in the field battle (choices, choices ..).

Now the year is 235 AD and an arabo-aramean army from the city of Hatra is fighting arab nomads on a flat piece of land at the seashore. The Hatra player has deliberately placed his camp at the extreme left of his battleline (using a Battle Card), thus gaining space in the centre for the development of his formation:

arabo-aramaean Hatra at the top,
arab nomads at the bottom of the picture

Donnerstag, 18. Juni 2020

Medieval German Army for Triumph Rules

Sadly the Covid crisis did not give me more time for painting miniatures. Nevertheless I have adapted my existing DBA Medieval Germans to the Triumph Medieval German Citstates/Princes armylist:


To my existing DBA Medieval Germans I had to add
- six stands of Bow Levies
- three stands of Archers/Crossbowmen
- one stand of Cataphracts
to let me choose most options in the Triumph army list.

Some years ago when I paid a visit to the city of Prague, I bought me a nice ceramic model of the Old Town Bridge Tower. He had to rest in my parts box for some time but finally it became the main part of a Camp element for my medieval miniature armies.


The Triumph Medieval German Citystates/Princes army is now ready to be played:



Mittwoch, 5. Februar 2020

Setup and Scoring Template for Triumph! - Games

Setting up a standard Triumph! game is not a big deal:


  1. choose the battlefield topography (based upon the armie's invasion ratings)
  2. find out which army has the tactical advantage for this battle (based upon the armie's manoeuvre rating)
  3. find out if either army qualifies for a flank march (again based upon the maoeuvre rating)
  4. dice for number of terrain pieces. The player with the tactical advantage may modify this number.
You just need the armie's ratings, two D6 and a scrap of paper to take some notes. Just follow the process in the official Triumph! setup guide. To further aid the process I have created a simple template which guides you step by step: Fill in the army ratings, the diced numbers and the resulting attributes for the game:

completely filled in Triumph! template at the end of a game 

The template lets you take note of the names of the players and their armies, the date of the game and the year of the battle should you wish to do so. Additionally, there is a scoring row for each player where you may keep score of your points during the battle.

You may download the template in pdf format if you want to give it a try. The backside of the pdf explains its use step by step. If you like my template or if you have suggestions to improve it, please leave a note in the commentary field below.