Sonntag, 31. Dezember 2023
Samstag, 25. März 2023
my personal dice tower
There are the classics among games that do without random mechanisms, such as Go or chess, but also many board games such as the 18xx series, Diplomacy or the wonderful Civilization, to name just a few. In very many games, a more or less large random or luck mechanism is an inherent part of the game. This may be the distribution of cards or positions at the beginning of the game, the random drawing from a pile or a bag, or the spinning of a spinner, etc.
In my opinion the most popular random mechanism in (war)games is the throwing of dice. It is so widespread that there are numerous tools for it to help us ensure that
- our dice do not roll under the sofa
- the pawns and meeples stay in place and are not knocked over by the dice
- and last but not least ... they prevent intentional or unintentional manipulation of the die roll.
These tools are the dice cup, the dice tray and of course the dice tower. In this blog post, I want to tell you about a small but very practical dice tower that is cheap to buy, easy to assemble and - most importantly - can be personalised very nicely. It is the foldable dice tower by Too Fat Lardies:
Dienstag, 21. Februar 2023
Triumph! Mini-Tournament
Everything was ready for the continuation of our DBA campaign "The Rise of Rome". Due to illness and other absences, only three players were present on day X instead of the six needed. So we decided to play a mini-tournament according to the Triumph! rules by WGCWAR instead.
We played a round robin with three armies from the 7th and 8th century AD (army lists see here)
- Western Slav (with the "fortified camp" battle card)
- Carolingian Frankish (no battle card)
- Italian Lombard (no battle card)
and 75 minutes playing time per game. Each player receives the victory points from the game for the tournament ranking. The winner of a game receives an extra 15 points.
Game 1: Carolingian Frankish vs. Western Slav
Terrain: Arable
Number of Terrain pieces: 5
Tactical Advantage: Carolingian Frankish
Western Slavs advancing from the left. The Carolingians are blocking the passage between the small forest and the piece of rough terrain. |
it's a thinking man's game |
both battlelines are already battered but continue to fight bravely |
Terrain: Arable
Number of Terrain pieces: 6
Tactical Advantage: Western Slav
Italian Lombards (bottom of the picture) lined up against Western Slavs on a battlefield with an awful lot of terrain pieces |
My Lombards had two knights ready to crush the opposing slav heavy foot. Good plan, but poorly executed .. |
.. both lombard knights elements plus the knight general set aside as casualties .. |
With the Lombard battleline disintegrated, the Slav general attacks and sacks the Lombard's camp |
Terrain: Hilly
Number of Terrain pieces: 4
Tactical Advantage: Italian Lombard
The Carolinians can never really make up for their deficit from the first phase of the game. When light Lombard cavalry then conquers the Carolingian camp, the game is decided. |