Für das Regelwerk Triumph von WGCWAR habe ich mir eine 15mm Armee der Sumerer aus der Ära von Gilgamesch (2799 - 2334 vZ) gebaut. Die Figuren stammen grösstenteils von Eureka Miniatures.
Dienstag, 25. Februar 2025
Samstag, 20. April 2024
Triumph-Turnier "Dark Ages" am 1. Juni 2024 in Solothurn
Am 1. Juni 2024 findet in Solothurn ein offenes Triumph-Turnier statt. Zugelassen sind bemalte und nach den Triumph-Regeln basierte 48 Punkte - Armeen aus der Epoche "Dark Ages". Die Verwendung von Battle Cards ist erlaubt.
Hinweis: Falls jemand DBA-basierte Elemente in seiner Armee hat, müssen diese nicht umbasiert werden. Sie werden für den Verlauf des Turniers temporär auf leere Basen der richtigen Grösse gestellt.
Das Turnier geht über 4 Runden. Ein Spiel dauert maximal 75 Minuten. Am Ende des Spiels erhalten beide Spielerinnen so viele Turnierpunkte, wie sie Punkte im Spiel erzielt haben. Hat ein Spieler innerhalb der 75 Minuten das Spiel regulär gewonnen, so erhält er 15 Turnierpunkte zusätzlich. Nach vier Runden gewinnt die Spielerin mit den meisten Turnierpunkten das Turnier.
Das erste Spiel startet um 09:30 am 1. Juni 2024.
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Trophäe für den Sieger oder die Siegerin |
Angemeldet sind:
- Korbi, Italian Ostrogothic
- Jiri, Feudal Croatian
- Franz, Justinian Byzantine
- Fränä, Alföld Early Lombard
- Philipp, Carolingian Frankish
- Menic, Merovingian Frankish: Neustria or Aquitaine with Visigothic Rebel Allies
Ich freue mich auf euch!
Maerk
Sonntag, 31. Dezember 2023
Samstag, 25. März 2023
my personal dice tower
There are the classics among games that do without random mechanisms, such as Go or chess, but also many board games such as the 18xx series, Diplomacy or the wonderful Civilization, to name just a few. In very many games, a more or less large random or luck mechanism is an inherent part of the game. This may be the distribution of cards or positions at the beginning of the game, the random drawing from a pile or a bag, or the spinning of a spinner, etc.
In my opinion the most popular random mechanism in (war)games is the throwing of dice. It is so widespread that there are numerous tools for it to help us ensure that
- our dice do not roll under the sofa
- the pawns and meeples stay in place and are not knocked over by the dice
- and last but not least ... they prevent intentional or unintentional manipulation of the die roll.
These tools are the dice cup, the dice tray and of course the dice tower. In this blog post, I want to tell you about a small but very practical dice tower that is cheap to buy, easy to assemble and - most importantly - can be personalised very nicely. It is the foldable dice tower by Too Fat Lardies:
Dienstag, 21. Februar 2023
Triumph! Mini-Tournament
Everything was ready for the continuation of our DBA campaign "The Rise of Rome". Due to illness and other absences, only three players were present on day X instead of the six needed. So we decided to play a mini-tournament according to the Triumph! rules by WGCWAR instead.
We played a round robin with three armies from the 7th and 8th century AD (army lists see here)
- Western Slav (with the "fortified camp" battle card)
- Carolingian Frankish (no battle card)
- Italian Lombard (no battle card)
and 75 minutes playing time per game. Each player receives the victory points from the game for the tournament ranking. The winner of a game receives an extra 15 points.
Game 1: Carolingian Frankish vs. Western Slav
Terrain: Arable
Number of Terrain pieces: 5
Tactical Advantage: Carolingian Frankish
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Western Slavs advancing from the left. The Carolingians are blocking the passage between the small forest and the piece of rough terrain. |
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it's a thinking man's game |
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both battlelines are already battered but continue to fight bravely |
Terrain: Arable
Number of Terrain pieces: 6
Tactical Advantage: Western Slav
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Italian Lombards (bottom of the picture) lined up against Western Slavs on a battlefield with an awful lot of terrain pieces |
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My Lombards had two knights ready to crush the opposing slav heavy foot. Good plan, but poorly executed .. |
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.. both lombard knights elements plus the knight general set aside as casualties .. |
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With the Lombard battleline disintegrated, the Slav general attacks and sacks the Lombard's camp |
Terrain: Hilly
Number of Terrain pieces: 4
Tactical Advantage: Italian Lombard
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The Carolinians can never really make up for their deficit from the first phase of the game. When light Lombard cavalry then conquers the Carolingian camp, the game is decided. |
Freitag, 31. Dezember 2021
Sonntag, 7. Februar 2021
Terrain Pieces for "rough" terrain
You want to play a minature game? Then you need minatures, that's obvious! Yet - almost as important as your gang of wild west gunfighters, your pack of orcs or your Spartan Hoplite army is a collection of terrain pieces to play the game. While you may start with pieces of coloured felt representing woods, hills and rivers, most of us miniature gamers are looking upon terrain pieces not only as a necessary part to play the game but also as a means to enhance the visual appearance of it. A nice looking battlefield populated by beautifully painted minatures sets the icing on the cake of an exciting game: